The fundamental problem here is that you're saying the profit incentive doesn't exist for you to put your time into it. Don't you think you could MAKE a LOT OF MONEY with this extremely popular product?įor that "free time" you pay rent, food, electricity, etc. Literally one of the most backwards non-sense logic statements I've ever read. give many more people permissions to this project and unblock everything that right now blocks new release (immediately), unblock people from maintaining nightly build (or does that Mac Mini even exist still?), and let community move this project forward.Īs I said, sorry if it offended you, and let's chat personally if you want.īut also let's face the truth and not say but the project isn't dead.), join the community driven (not few people driven) fork and be one of the core maintainers even there - but only if you want and have time accept that you don't have time for this (and no, preparing Sequel Pro for ARM isn't something you should be focusing on right now - it needs to fix deprecations, it needs to move to ARC.500 stars on Github in one week speaks to itself. You get all the credit in Sequel Ace, there wasn't any intention to "steal it", it was just the right move. It might become alive again, and don't get me wrong - I would love that! - but as any other OSS that should live - it first needs active maintainers, more people with access and permissions, and proper releases. When I saw people are interested in having Sequel Pro running, and as it is open source and should/could be driven by community - I just helped them to drive people to the new project and announced the reality - that this is dead project. There were obvious options and solutions for me - do nothing as I did for years waiting for you to at least open Slack and let others know not through third person, or do something. So Sequel Pro ended in a state with 4 years and 3 months without proper release, 1200 issues, almost hundred of open PRs, 7.8k stars, and community that became unhappy as expected.
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