![]() To add further insult to injury, Wizards can oft prepare more spells than the sorcerer can know. This is to say nothing on ritual casting. Furthermore, with Arcane Recovery Wizards can cast more spells per day than the sorcerer. ![]() Now spellcasting has been flattened in that regard so everyone learns the same spell levels at the same rate. It used to be that wizards learned higher level spells faster but sorcerers got more spells per day. Usually people admit that the sorcerer got gimped but that any changes to them must be slight or else they will quickly become broken. ![]() ![]() I am surprised to find so many people praising the strengths of the sorcerer in this thread. Comparing everything with an outlier is where we get power creep from. Saying that sorcerer needs to be able to circumvent it's downsides as it isn't as good as a wizard in your view is like saying that lightning bolt should do more damage as it typically does less than fireball. Compare it to a monk or a warlock or a fighter. So no wall of force - the sorcerer has to make do with awesome spells like web and banishment instead.Īnd why compare to a wizard? A wizard is hardly a good benchmark for comparison with a power dead in the middle of the pack of other classes. There need to be gaps otherwise there is no downside to the sorcerer's spell selection. The point that balances this is that there are gaps. Do you really need scorching ray if you can be throwing an empowered/twinned firebolt for 3d10 damage? From a combat perspective they pick spells that hit a variety of saves, that scale well and that do different things - and they use metamagic to fill gaps and to drop spells they don't need. A "good" sorcerer player doesn't need to switch spells. Sorcerers would still not be able to switch spells per encounterI think you have just worked out the difference between a sorcerer player with system mastery and one without. He can start killing people without even starting an initiative roll.Įh, giving a sorcerer access to 5 or 6 more spells wouldn't make them "far superior" to the wizard. You can bind and muzzle a sorcerer, watch him in plain sight, and still have no idea that he just cast phantasmal force. The ability to cast without revealing that you are casting at all is straight broken in the right hands. I personally believe every sorcerer should know subtle spell. Empower and subtle are easily overlooked but they are both cheap and powerful. Picking a cheap metamagic early is essential. Its so easy to screw this up and if they do screw this up, the sorcerer is nothing but a gimped wizard.įor those looking to play a sorcerer. There is nothing a wizard has that comes remotely close to the spellcasting effeciency of a sorcerer, but it takes a lot of research to know which of their limited spells best work with the metamagics they pick. the wizard, but giving that same thing to an experienced player will make the sorcerer far superior to the wizard. Giving more spells known to a new player will help them make the sorcerer more balanced vs. The biggest hinderance to sorcerers is absolutely spells known. Wizards gaining enhance ability might be one of the better benifits of allowing the lists to merge. otherwise i don't really see any spells that whould present a problem. But my analysis is that sorcerer gains Find familiar they can also use flaming sphere for level 3-4 and at level 5+ animate dead might be really good. I'll get back to doing the other spell levels if there is any interest in the higher ones. 1st level spells wizards have the following spells in addition to the spells sorcerers have.Ģnd level spells Sorcerers have enhance ability that wizards don't and wizards have the following spells sorcerers don'tįlaming sphere(This one might be a good one)ģrd level spells Sorcerer have daylight and waterwalk, wizards have the following spells
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