![]() Added a new system for coaching players.Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account.Put the values for "tf_server_identity_account_id" and "tf_server_identity_token" into your server.cfg.This will generate values for "tf_server_identity_account_id" and "tf_server_identity_token" Use the ConCommand "cl_gameserver_create_identity" in the Team Fortress 2 client console to create a server account using the currently logged in Steam account.Added a new system to associate dedicated servers with Steam accounts.Added the Ready for Duty achievement for completing all of the training courses.Added 3 new training courses for the Demoman, Engineer, and Spy.Spawn room by second cap for each time is now a one-way door.Added a new server convar "sv_logsecret" which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended.Fixed a packet injection exploit in the client/server streams.Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) The updates will be applied automatically when your Steam client is restarted. (High ping usually does very little to registry and all that crap that people complain about.) We can discuss the idea of banning high ping later, but for now it's only an inconvenience.Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. If it is really having an effect on gameplay, a kick should suffice. Aside from hacking our server cfg file, you can't get around these settings.Īs for high ping, I am not going to be authorizing a ban, that just seems a step too far. The server forces anyone above or below those rates to the max/min possible. Sv_mincmdrate "33" // Minimum updates per second that the server will allow. Sv_maxcmdrate "67" // Maximum updates per second that the server will allow. Sv_minupdaterate "33" // Minimum updates per second that the server will allow. Sv_maxupdaterate "67" // Maximum updates per second that the server will allow. Sv_minrate "13000" // Min bandwidth rate allowed on server Sv_maxrate "25000" // Max bandwidth rate allowed on server The server has had these settings since about when we moved servers: (copy/pasted right from our cfg file) ![]() You're treading on some old ground Magoo. If someone comes into the server with a 600 ping can I ban them? Admins could act as manual ping checkers while we are on the server. I have seen people in the server with 1-5 ping because they are ping masking by altering these values and I have also heard the Captain yell at people that we do not allow people to ping mask in our servers. The server caps would override any auto cfg settings that you might have. The way the server is configured we should all be using 67 for those two later values and if you have garbage internet you should still be able to use rate 25000. The change would be on the minimum rate cap, cmdrate value, and updaterate value. So even if your auto cfg file tells the server to use 60000 for you because you have super fast internet it will cap you at 30000. There is a maximum set because of server bandwidth limitations. It was causing the server to crash.Įveryone is already subject to a rate cap that is somewhere around 30000. The ping checker was removed from the server last I heard.
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![]() The visitor center is also the base of operation for a variety of interpretive programs conducted by Corps rangers for schools and organizations in surrounding communities. 24 hours per day/365 days a year right in our lobby Located at 344 Broadway, Long Branch, NJ 07740. The median household income for Long Branch Opportunity Zones ranges from approximately 47,000 to. Committed to the financial health of our customers and communities. Led negotiations resulting in payment of a developer contribution to fund public improvements and execution of a redevelopment agreement between the City and Bluffs Development Urban Renewal, LLC. The Corps operates a visitor center at the east end of the dam that is a source of information to the visiting public about local history, natural features and recreation opportunities. That represents 25 of the citys total population of 31,000. Packaged a 32 million, 32-unit residential condominium project in the Beachfront South redevelopment sector of the City fronting on the new oceanfront boardwalk project. The Corps staff also regulates outflow through operation of gates within the dam outlet works. Total Development Cost - 45,000,000 Project Start/Finish - 2012 - 2014 173 family, affordable apartments Units equipped with Energy Star. The integrity of the dam is maintained through regular inspections and maintenance activities. Maintenance and operation of the dam is one of the more important duties for Corps personnel at Long Branch. Resource management efforts focus on habitat improvement of both forest and grassland environments. The Corps of Engineers at Long Branch has natural resource management responsibility on approximately 1,190 acres of public land. Long Branch Project Office & Visitor Center U.S. In addition to those lands under direct Corps management, the Corps outgrants approximately 1,830 acres of Long Branch project lands to the Missouri Department of Natural Resources for Long Branch State Park and 2,450 acres to the Missouri Department of Conservation for the Long Branch Conservation Area. ![]() The Corps has direct responsibility at Long Branch for management of the 2,400 acre lake and 1,200 acres of adjacent project land. The Montgomery County Department of Parks is a key agency of The Maryland-National. Apply for A Project Analyst jobs that are part time, remote, internships, junior and senior level. Army Corps of Engineers staff at Long Branch Lake manages the lake to provide benefits to the nation in areas of Flood Damage Reduction, Water Supply, Natural Resource Management, and Downstream Water Quality Improvement. Description and Purpose of Organization (Limit length to visible area). 6,909 Project Analyst Jobs in Long Branch, NJ hiring now with salary from 54,000 to 102,000 hiring now. ![]() Requires less hands-on training than tail or retro-orbital sampling to reliably withdraw a reasonable quantity of blood.Sample may be a mixture of venous and arterial blood.Repeated sampling is possible by alternating sides of the face.Obtainable blood volumes: medium to large.“Submandibular” or “Facial” vein/artery) Sampling: ** Maximum sample volume for that sampling frequencyīlood Collection methods in Mice and Rats (unanesthetized): Approximate blood sample volumes for a range of body weights are included in the table below: Body Weight (g) Volumes greater than recommended should be scientifically justified and appropriate fluid and/or cellular replacement provided. Similarly, of the circulating blood volume, approximately 10% of the total volume can be safely removed every 2 to 4 weeks, 7.5% every 7 days, and 1% every 24 hours. Marginal ear vein, cardiac (anesthetized, terminal) Saphenous, cardiac (anesthetized, terminal) ![]() Tail vein, saphenous vein, superficial temporal vein (a.k.a., "submandibular" or "facial"), cardiac (anesthetized, terminal), sublingual, jugularĬephalic, saphenous veins, femoral and jugular viens Superficial temporal vein (a.k.a., "submandibular" or "facial"), saphenous vein, tail vein, retro-orbital (anesthetized), cardiac (anesthetized, terminal) Note: If the amount of blood volume removed is 7.5% of total blood volume, allow 1 week recovery if amount removed is 10%, allow 2 weeks recovery if amount removed is 15%, allow 4 weeks recovery.Ĭommon Sites for Blood Collection: Species Source: Adapted from Formulary for Laboratory Animals, Hawk, Leary, and Morris 2005 Thus, 22.4 ml (10% of 224 ml) may be collected without giving replacement fluids once every two weeks.Įstimated Total Blood Volume and Safe Bleeding Volume of Selected Species: Species Non-terminal blood collection without additional monitoring (see below) should be limited to 10% of the total circulating blood volume on a single collection or every 2 week period for serial collections.Įxample (Using mean blood volume table below): a 4 kg rabbit is calculated to have a total blood volume of 224 ml (56 ml/kg x 4.0 kg). ![]() On average, the total circulating blood volume is equal to 5.5 -8.0 % of the animal’s body weight. Animals that are young, aged, stressed, have undergone experimental manipulations, or are suffering from cardiac or other disease conditions may not be able to tolerate these recommended blood volume withdrawals. The guidelines provided are for healthy, normal adult animals. Recommended volumes for blood collection are intended to preserve the health status of the animal and maintain the validity of experimental results. Please contact our Training Coordinator for details or to schedule a session. The amount of training and practice required to achieve a given level of competence in a particular technique varies from individual to individual depending on, for example, manual dexterity, prior experience, attitude, and the skills of the instructor.ĭLAR has a number of training resources available. Training and experience of the individual in the chosen procedure are of critical importance. Careful planning and control of blood sampling and all experimental variables associated with it should not only benefit the welfare of the animal, but also minimize confounding influences on research data. Researchers should plan and perform each sampling protocol with an appreciation for the stresses associated with blood loss to the animal and do whatever they can to minimize the animal's reaction to the stress. The method and volume of blood to be collected will depend on the animal species, frequency of collection, and experimental needs. ![]() The method of blood collection to be used, the intervals between blood collection procedures, and the volume of blood to be removed, should be listed in the approved protocol specific to each study. All procedures must be approved by the Institutional Animal Care and Use Committee (IACUC). This document is to provide guidance to investigators regarding safe blood collection volumes in common laboratory animals. ![]() (Violence, profanity.Follow-on from the 1986 film 'FX - Murder by Illusion' in which Tyler (Bryan Brown) is now semi-retired. ![]() And maybe it's just that thrillers and action films have become so ferociously violent since F/X's release in 1986 that nothing short of gut-busting brutality registers, but FX2 seems hopelessly wimpy. In fact, many things seem dumb, and not endearingly so-using an automatic tennis ball pitcher to heave hot dogs at the dobermans guarding a Mafia mansion is a prize-winning idea by humane society standards, but there are easier ways to put the dogs out of commission-that's what Naturally, Bluey is used in fight scenes, and Bluey looks astonishinglyĭumb. And where F/X delivered some fairly effective illusions, FX2's biggest effect is a life-sized, articulated clown named Bluey, who mimics the actions of anyone wearing a special operator's suit. But while F/X opened with an all too believable scene-a mob rubout in a Chinese restaurant-FX2 opens with a killer android in drag on the rampage ![]() Like the first film, FX2 opens on a reality/illusion joke: we see something violent, then the camera pulls back to reveal that we're on a movie set. FX2 really suffers from being a sequel there's no novelty to Rollie Tyler's act, and the act itself has worn thin. In addition, stars Bryan Brown and Brian Dennehy are enormously ingratiating actors their combined charm went a long way to keeping the whole business afloat. The first time, seldom work exactly the way they're supposed to, and are totally dependent on angles and lighting-but the picture moved quickly enough to keep viewers' minds off its implausibility. True, the stupendous dependability of his tricks flew in the face of what anyone who's ever worked with effects knows-that they never work But they persist, discover the location of the medallions, and use Rollie's arsenal of special effects to confront the bad guys and come out of it alive.į/X was a harmless, undemanding thriller, and the gimmick of a special effects artist using the illusions of his trade to escape real-life danger was novel. The police to the Mafia determined to teach them to mind their own business. Rollie and Leo find themselves on the hot seat, with everyone from They realize Mike was on the verge of solving the case, and that his death was part of a conspiracy to keep it in the closed file drawer. Together they uncover an unsolved crime, the theft of ten invaluable religious medallions. Though retired, Leo can still get the inside scoop on departmental matters. Rollie calls in Leo McCarthy (Brian Dennehy), his old buddy on the police force. ![]() Replaying the tape he made of the event, Rollieīecomes suspicious: the whole thing looks like a set-up, expressly designed to get Mike killed. Rollie agrees reluctantly, after being assured there's no way anyone can get hurt. Mike asks Rollie to help him set up a sting operation, designed to catch a peeping tom who's been threatening a model. It all seems too good to be true, and it is. Even her ex-husband Mike (Tom Mason), a detective, comes around to Rollie's charm. Rollie has a new girlfriend, Kim Brandon (Rachel Ticotin), whose small son Chris (Dominic Zamprogna) thinks Rollie is a pretty cool guy. He'd rather design elaborate, high-tech toys to delight andĪmuse children. He's also retired from working with the police, since his last real-life effects adventure was too violent for him. Rollie Tyler (Bryan Brown), ace special effects designer, has retired from creating illusions of mayhem for the movies. FX2 is like a party guest convinced he's a real card, regardless of all evidence to the contrary it's a movie that revels in its own cleverness without being clever enough by half. The build, similarly to the final release of Duke Nukem Forever, was made in Unreal Engine 1 and is partially what the team behind x0r is using to make the game eventually playable. I have no knowledge who leaked this.įurther comments from x0r, the 4Chan user handling the leaked build, suggest that “almost every chapter is present in some form,” continuing on by mentioning that “a huge chunk” of the build is playable. Just a smattering of barely populated test levels. I mean the vehicles, interactive objects and faces on characters (Deus Ex) look pretty nice to me for UE1. Just about when mid-1998 arrived (June, specifically) 3D Realms announced they were changing 3D engines to Epics Unreal engine. Original 1996 source code and 2. In addition, users who have reached this build promise to release the complete source. 2.1 19971998: Quake II engine 2.2 19982003: Unreal Engine 2.3 20032006: Conflict with Take-Two 2.4 20072009: Final years. The follow-up to the ever-popular Duke Nukem franchise has a change of heart, dumps the Quake II engine, and runs into the arms of Unreal. ![]() (much like current DNF is built on modified UE2, same one shown in 2007 trailer) I havent seen any mod like this trailer. Duke Nukem 3D: 20 th Anniversary World Tour brings classic Duke Nukem 3D, plus an ALL-NEW 8-Level fifth episode from the original episode designers, to PlayStation 4. Almost all weapons work and they are all built into Unreal Engine 1. Take-Two also demanded the source code for Duke Nukem Forever. A week after 3D Realms shut down development, Take-Two sued, arguing that by failing to produce the game, 3D Realms had deprived the publisher of future profits. No, I’m not really interested in talking about it or retreading a painful past. This version was built on (I think) modified version of Unreal Engine 1. No monarchy to hail to here We have played the lost Duke Nukem Forever build from 2001 It's unreal, baby. Similarly one may ask, why did Duke Nukem Forever fail Many believe that the game as it currently exists is dead. After the pain of the game’s extended and troubled development, that’s honestly fair enough. Beyond that, he doesn’t seem interested in discussing it further. ![]() George Broussard, the original lead project manager on Duke Nukem Forever, confirmed on Twitter that he believes the leaked 2001 build is genuine. ![]() ![]() All were to be closed 1 hour before the attack. On record, 120,000 private vaults were also made, and another 25,000 military vaults. 50,000 public vaults were planned out, all to be made in the most populated cities around the world. After hearing these plans, the US government made underground bunkers. Spies from the US had already been sent out years before, in fear that other countries could attack for the land the US had, since it was poorly guarded, from being so weak after World War 2. 24 countries combined all of there nuclear weapons, and bombarded the US with them. Other countries around the world saw this as a threat, and decided to come together and attack the United States, in fear of them finding more powerful weapons than what they had. This was a great discovery, bringing a sudden surge of inventions from the United States. In 2005, scientists decided to focus on nuclear energy, and by 2006 they found new ways of using it. In 1994, they reestablished the 13 colonies. Until the historical Nuclear Breakthrough in 2006, the country had almost given up on staying together. By 1985, the US had accomplished very little. In the aftermath, the country slowed down in inventions and improvements. The lack of help from other countries made the United States use as many resources as they could. For 15 years, they held it under there control, until groups of resistance fighters, and the United States defeated them. During World War 2, the Nazis completely took over all European and Asian countries. Zombie Annihilation takes place in a new wasteland, and another alternate history. Survival is a major part of this mod, so please, put Hardcore mode on, and leave EVERYTHING outside the door to this world. And maybe together, you can find a way stop them for good, wipe them all out, our let them wipe you out. You must fight to survive with other survivors, some will help you, some will not. I am planning on making the world a dead place, zombies everywhere, little supplies, fewer resources. Fallout 4 is one such title that has benefited from console mod support, with the following Fallout 4 PS4 mods being particularly noteworthy for any gamer who wants to optimize their game in the best way possible.This is the same mod as it was before, with a story this time, and new locations. In fact, mods have become so integral to enjoying any Bethesda title that even the console releases have started featuring mod support - an unprecedented development that took most gamers by surprise. Updated on August 27, 2021, by Ritwik Mitra: The massive mod support enjoyed by most Bethesda titles is nothing to scoff at. Regardless of how many times you've played Fallout 4, looking at a few mods might make you want to jump back into it. ![]() Related: Fallout 4: Plot Holes That Aren’t Actually Plot HolesA carefully constructed mod load order can completely change your gameplay experience. ![]() Bethesda has a reputation for creating compelling worlds that could greatly benefit from user-created additions, which often seek to resolve unaddressed bugs or improve on what's already there. Mod support is one of the best features in the console release of the game, for good reason. Unfortunately, few PS4 titles allow you to do that, but that's not the case when it comes to Fallout 4. Nothing makes a game better than installing some fun mods. ![]() Thread starter-JR-Start date J-JR- Petty Officer 2nd Class. Le site Web Decode All peut décrypter la plupart des Marques et modèles. Basic Model Year 1990 Make Magic Tilt Trailers We found history records for VIN 1M5A8MT25L1021070 ! Guides/Bow Rest OEM Magic Tilt trailer Part numbers starting with PA. ![]() Stainless steel construction is sturdy and resists corrosion. Step into this Wilderness travel trailer 2175RB by Heartland RV, and see how. magic tilt trailer vin year I just found out yesterday that the Magic Tilt boat trailers, that I now see that the person who sells. Check the details on our database are correct. Trailer VIN Don't have a VIN? Jack up one side of the trailer. Diamond deck plate teardrop load bearing fenders w/step pads.This is called the vehicle plate, and it includes the VIN and other important information about the trailer. Complete Information about VIN 2PCH33492CC712088 including truck and trailer inspection history, reviews, photos, specifications, Free truck VIN Decoder on. Post reviews and ask questions about VIN 2PCH33492CC712088. VIN Decoder Inner bearing (L44649) and race, outer bearing (L44649) and race, grease seal, grease cap, and galvanized lug nuts included. Every vehicle has a unique identifier, like a fingerprint, called a VIN. YEAR: (Optional) ENTER VIN: (Required) No Pictures Configurations Only Find WMI by Maker Year Codes GVWR Class VIN Visor. She signed the registration of the trailer, but in my state (NY), needs a DMV form MV-82 by the law for the transfer of registration. The 4-flat connector has 6-wires wired to it. Visit us today to start shopping! VIN & Part Number Decoder Dealer Portal Close Company. This is a listing of our most popular parts. Posted on: 1 January 2022 Posted by: how much is 1,000 hours in years cheap food in orchard 2021 From the very beginning, it will leave its poor players blinded by grubby little menus that contrast with the skillfully rendered graphics of the title. The second installment of Stronghold Crusader stands out because of its playability and content, but unfortunately its interface does not. An Interface that Could Be Improved in a Number of Ways You have a lot of freedom to build and expand your lands, and the aesthetically inclined can lose themselves in putting all of the details on the castle in honor of the king. The tactical aspect is just as exciting because of the available construction possibilities. The military nature of Stronghold Crusader is very well done: it offers intricate combat, thanks to the numerous units available, which provide depth to the traditional system of real-time strategy games (where archers confront pikemen, who at the same time confront cavalry). Multi-player mode has all the little things to keep you entertained, above all else through an excellent on-line cooperation mode, which allows you to join up with a friend to control the same army. In different game-play modes (campaign, skirmish, multi-player), you undertake missions that are assigned to you or to protect your king, attempting at all times to defeat your sovereign enemy. Stronghold Crusader II returns to the basics of its predecessor, offering an excellent mixture of strategy and tactics that will captivate newcomers. Put yourself at the front lines of the war, manage the economy, and finish your opponents with shots from your catapult! A Game with Varied Strategy and Game Play Stronghold Crusader adds a very engaging tactical element to mechanics that are similar to that of Age of Empires, in that one must develop one's own castle. ![]() Stronghold Crusader II is the continuation of the excellent strategy game from 2002. Kyle Juffs Updated 7 years ago The Continuation of a Great Classic of Medieval Strategy ![]() To add further insult to injury, Wizards can oft prepare more spells than the sorcerer can know. This is to say nothing on ritual casting. Furthermore, with Arcane Recovery Wizards can cast more spells per day than the sorcerer. ![]() Now spellcasting has been flattened in that regard so everyone learns the same spell levels at the same rate. It used to be that wizards learned higher level spells faster but sorcerers got more spells per day. Usually people admit that the sorcerer got gimped but that any changes to them must be slight or else they will quickly become broken. ![]() ![]() I am surprised to find so many people praising the strengths of the sorcerer in this thread. Comparing everything with an outlier is where we get power creep from. Saying that sorcerer needs to be able to circumvent it's downsides as it isn't as good as a wizard in your view is like saying that lightning bolt should do more damage as it typically does less than fireball. Compare it to a monk or a warlock or a fighter. So no wall of force - the sorcerer has to make do with awesome spells like web and banishment instead.Īnd why compare to a wizard? A wizard is hardly a good benchmark for comparison with a power dead in the middle of the pack of other classes. There need to be gaps otherwise there is no downside to the sorcerer's spell selection. The point that balances this is that there are gaps. Do you really need scorching ray if you can be throwing an empowered/twinned firebolt for 3d10 damage? From a combat perspective they pick spells that hit a variety of saves, that scale well and that do different things - and they use metamagic to fill gaps and to drop spells they don't need. A "good" sorcerer player doesn't need to switch spells. Sorcerers would still not be able to switch spells per encounterI think you have just worked out the difference between a sorcerer player with system mastery and one without. He can start killing people without even starting an initiative roll.Įh, giving a sorcerer access to 5 or 6 more spells wouldn't make them "far superior" to the wizard. You can bind and muzzle a sorcerer, watch him in plain sight, and still have no idea that he just cast phantasmal force. The ability to cast without revealing that you are casting at all is straight broken in the right hands. I personally believe every sorcerer should know subtle spell. Empower and subtle are easily overlooked but they are both cheap and powerful. Picking a cheap metamagic early is essential. Its so easy to screw this up and if they do screw this up, the sorcerer is nothing but a gimped wizard.įor those looking to play a sorcerer. There is nothing a wizard has that comes remotely close to the spellcasting effeciency of a sorcerer, but it takes a lot of research to know which of their limited spells best work with the metamagics they pick. the wizard, but giving that same thing to an experienced player will make the sorcerer far superior to the wizard. Giving more spells known to a new player will help them make the sorcerer more balanced vs. The biggest hinderance to sorcerers is absolutely spells known. Wizards gaining enhance ability might be one of the better benifits of allowing the lists to merge. otherwise i don't really see any spells that whould present a problem. But my analysis is that sorcerer gains Find familiar they can also use flaming sphere for level 3-4 and at level 5+ animate dead might be really good. I'll get back to doing the other spell levels if there is any interest in the higher ones. 1st level spells wizards have the following spells in addition to the spells sorcerers have.Ģnd level spells Sorcerers have enhance ability that wizards don't and wizards have the following spells sorcerers don'tįlaming sphere(This one might be a good one)ģrd level spells Sorcerer have daylight and waterwalk, wizards have the following spells ![]() Software Usage Terms apply, See eu./legal for full usage rights. exclusively licensed to Sony Interactive Entertainment Europe. Library programs ©Sony Interactive Entertainment Inc. See Health Warnings for important health information before using this product. One time fee for use of downloads on up to 3 activated compatible Portable Console systems. 39 posts Civilization Revolution 2 Plus Asia English Physical copy for the PS Vita restock. See Terms of Service for more important information. If you do not wish to accept these terms, do not download this product. ![]() The game will launch with 'a number of scenarios, units, and world leaders. Es handelt sich um einen im Umfang deutlich reduzierten Ableger der Hauptreihe Sid Meier’s Civilization. 2K Games has announced Sid Meier's Civilization Revolution 2 Plus will be released for PlayStation Vita on December 3. ![]() Find out if you have what it takes to rule the world!ĭownload of this product is subject to the PlayStation Network Terms of Service and our Software Usage Terms plus any specific additional conditions applying to this product. Sid Meier’s Civilization Revolution 2 ist ein Globalstrategiespiel von 2K China für die mobilen Plattformen iOS und Android aus dem Jahr 2014. Lead a civilization from the dawn of man to the modern age, and go head-to-head with history’s most intrepid leaders as you wage war, conduct diplomacy, discover new technologies, and build the most powerful empire the world has ever known in a race for ultimate supremacy.Ĭivilization Revolution 2 Plus combines the core elements of the Civilization series with intuitive controls, a friendly user interface, a new 3D presentation, more tactical depth than ever before and additional new content exclusive to the PS Vita. Meiers Civilization Revolution 2 which was released in 2014 and will be fully optimized for the PS Vita featuring various additional elements including. It contains some exclusive additional scenarios, units and Japanese leaders (Oda Nobunaga, Heihachiro Togo and Himiko). Accumulatively 100 Warriors built Bloodthirsty. The other scenarios, “Wrath of Emperor Kublai,” “Samurai Invasion of Korea,” “Z-flag Swirls,” and “Dark Clouds in the Pacific” all take place at different points in Japanese history.Gameplay requires PlayStation®Vita memory card (sold separately). Sid Meiers Civilization Revolution 2 Plus is the PS Vita release of Sid Meiers Civilization Revolution 2. Trophies Leaderboard Forum 58,586 Trophies Earned 2,514 Players Tracked. Unlock all trophies of Civilization Revolution 2 Plus Aye Captain. In one particular scenario (“Journey to the West”), you’ll use TaiZong against Saladin (AI) to capture Byzantium. Sid Meier’s Civilization Revolution 2 Plus, coming exclusively to PS Vita, introduces a number of scenarios, units and world leaders coming from Japan’s history that you won’t find anywhere else. Sid Meiers Civilization Revolution 2+ is a Strategy game, developed by 2K Games and published by Take-Two Interactive, which was released in Japan in 2015. Basically, in Sid Meier’s Civilization Revolution 2 Plus, you can build up a civilization from scratch with an interface designed specifically for touchscreens and consoles, or follow along with specific scenarios and see how well you fair against historical world leaders. Sid Meiers Civilization Revolution 2 Plus, coming exclusively to PS Vita, introduces a number of scenarios, units and world leaders coming from Japans. If you’re not familiar with the Civilization Revolution games, but love turn-based strategy, you owe it to yourself to check it out. Hi, I’m Joe Faulstick from 2K – and I’m excited to officially reveal that we’ve been working hard on bringing a great, strategic experience to PS Vita on 3rd December with Sid Meier’s Civilization Revolution 2 Plus. |